Wednesday, July 17, 2013

Company + Job Analysis

This post includes a brief list of jobs one can hold and what their benefits may be.

At the time of writing this I am traveling so I cannot check my work stats. I know they around 20k Manual, 55k Intelligence, and 33k Endurance

All relevant data can be found on the wiki at
http://www.torn.com/wiki/Job
http://www.torn.com/wiki/Companies
or in various discussion posts on the forums

Start Jobs:

Army
Assuming I'm a Private, the lowest rank, it would take me 45 days to reach General as each promotion takes 5 days of their respective job points.
Benefits at Rank 10 - General incude
Spy once per day
Earn 10 points for Attack or Defense
This job can be used to help build your Manual stat if you are low work stats, and can be great if you are spending time inactive away from the game to hoard the Army points for Defense gains. There's debate and discussion as to how useful the points are. Generally it is assumed that using more points at once will yield higher gains, so an extended break from the game would hoard the most Army points to use for the gain. I don't know if I'll use this job if I go inactive.

Grocer
 20 days to climb the ladder assuming work stats are high enough. After you reach the highest level, Manager, you can steal an energy drink once every 5 days. This Can(hah! PUN! I've been awake for 20 hours, wish I could steal one right now) be worth an additional million or two in weekly income. It's actually not a bad way to make money if your work stats are low.

Education
 Higher work stats required to max out, 30 days to climb to the top, which is very well worth it because it will decrease Education time by 10%. This will speed things up immensely, especially stacked with Adept faction bonus and merits towards education time. This is also a good job to be in if you wish to go inactive or want to grow your work stats for other jobs.
At Principal, the highest rank, you gain 30 Manual and Endurance, along with 40 Intelligence daily. On top of that the other job specials allow you to trade 10 job points (you earn 7 daily) for 100 Intelligence, Manual, or Endurance. Effectively an extra 70 points of the state of your choice bonus each day. Want to make extra money at a company job? Or are your lacking in a stat needed for promotion in another job (like Manual for Military, Intelligence for Medical, or Endurance for Law?) Boom! I had this job for a while and am very thankful for it.

Law
Takes 25 days to climb to the top. Once you get the highest job you gain a 10% passive increase in crime success. Less Browns and Reds will give you more money and crime exp. I don't have this yet, but I am totally going to if I am every actively pursuing higher end Organized Crimes (I currently Kidnap Mayor with reasonable success and haven't taken many chances with harder or higher fail crimes. I don't intend on ever doing the Hacking crime because I don't want to lose any Crime Exp)

Medical
30 days until Brain Surgeon. Once you get to Brain Surgeon you can revive people. This costs you 75 energy without faction bonuses, and can earn $1m or more each time. You are also able to steal medical items at a rate of 1 Morphine/day, 1.75 FAKs/day, 3.5SFAKs/day.

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That's basically everything I need to say about starter jobs.

Company Jobs are different in that they have different specials, pretty much require daily logins, and drug users must rehab more frequently before they drop in effectiveness and get yelled at by boss or lose job.

Sweet Shop is like the Grocer job, you can steal Energy Drinks with job points, but at a more frequent rate: 1 every 2 days instead of 5. This is better supplemental income, and can even be used for your own purposes:
http://torncitytips.blogspot.com/p/energy.html
This blog post lists the values of energy drink cans. They can be used for money, or they can be used for more E. Assuming each Gym Train costs 10e, and assuming an equal distribution for probability (I have NO numbers or evidence to back this up) you receive 2.5 extra trains every 2 days, or 1.75 extra trains each day. I thought that was interesting so I'd mention it. I'm unfamiliar with Energy Can prices, but you could think of them as an extra mil/day from sales?


This will be updated later 17-7-2013

Tuesday, July 2, 2013

MYdeal Private Island

Fully Upgraded Private Island Costs Without Discounts
Not counting cheaper deals from players,

Private Island costs $500,000,000 for 2000 Happy
Law 2910 will give a 5% discount, so $475,000,000

Note: ELBT stock benefit gives a 10% discount to upgrades, however, at the current price of $139/share, and 5,000,000 shares required, nearly $700,000,000 ($700m) would be required to utilize it. For the sake of this article, ELBT is not an option.

Hot tub, Sauna, Open Bar, are no brainers. Bunched together, these will cost $38,000 and will add 100 Happy to the property. The Large Pool and the Advanced Shooting Range, at $500,000 and $250,000 respectively, are very cheap in relation to the cost of the property. They are no brainer purchases. Together $750,000 for 200 Happy.
On generic small upgrades, we've spent $788,000 for 300 Happy. With the above logic, no PI should have less than 2300 Happy.
2300 Happy PI should cost $500,788,000 or $475,788,000
Note the advantages of Swimming Pool +2% gym gains (aka Steadfast 2 for $0.5m) and Shooting Range +2% damage.

Now, large costs.
Vault's cost $20m, $42m, and $98, for 50, 75, and 100 Happy. They hold $100m, $300m, $500m.
$400,000 then  $560,000 then $980,000 for each happy. Lollipops cost $25 for 25 Happy. You can eat 2, 3, or 4. $400,000 or $25? Happy gain clearly doesn't justify owning a vault. But how much money can you expect to have on hand? I don't know if I will own a vault before or after maxing out the bank at $2bil. The convenience of keeping the cash safe if nice, but how often do I get attacked? how big are the mugs? money can be held in Xanax once bank is maxed.

The Airstrip is a necessity for income. It grants 250 Happy at the cost of $75,000,000. The Pilot gives another 50 Happy for $30,000 daily. The Airstrip saves on travel TIME, and makes flights free. It also allows 10+ travel items. The math with calculating the value gets a little tricky and iffy.
Taking Crocus for example, you expect $16,000 per hour per flower profit. Another example would be the Tribulus Omanense. Profit is about $90,000 per flower, but a round trip takes 6.3 to 6.5 hours, or about $15,000. For rounding purposes we'll use $15,000 as hourly flower profit. With the additional 10 flowers, the Private Island Airstrip allows $150,000 additional profit per hour of traveling. To pay for $75,000,000 considering only the $150,000 hourly profit, would take 500 hours. That's a daunting number, but consider Cayman Islands and Canada take about an hour. Dubai takes 6.5 hours. You're looking a few hundred trips to pay off the Airstrip when considering only the additional 10 items. If you've already paid off your $10m Large Suitcase, the total time and trips decreases. You still get 5 items per flight, and you aren't paying for each flight. Cumber or 3* Cruise Ship will help.
Assuming you are like this author and can carry 22 items per trip, 75m/(22*0.015m) = 228 hours traveling. It's doable.

The Medical Facility costs $17,000,000 ($17m) and gives 50 Happy. It's major bonus is that every 15 minutes you regenerate 30% of your health instead of 20%. This makes a difference when your faction is warring or if you're involved in attacking or getting attacked. I believe for it to be effective you must staff a Doctor. He'll cost $25,000 daily and add another 25 Happy. $17million is not that much once you've considered all the other costs. It will depend on play style.

Sufficient Interior Upgrade is a commitment to waste $125,000,000 for 500 Happy.
Superior Interior Upgrade will grant 1000 Happy at a cost of $250,000,000.

I'm still not sure if I'll be getting the interior upgrades. Xanax current price is $820m. The Superior Interior would cost 305 Xanax. Curiously, I don't know if the stat cap will be hit after that many.

I can say with certainty that I would not buy a Yacht. $895,000,000 for an extra 500 Happy. I will not go through all the math with the training formula and anticipating gains, but a Yacht is worth almost 1100 Xanax. That's enough Xanax to always be on Xanax for a year.


That breaks down my thoughts on the Private Island Property, not counting staff.
$476-501 million for 2300 Happy. $551-576m for generic non interior upgrades, and an Airstrip and pilot, for 2600 Happy. Again, staff has not been considered.

A fully upgrade Castle has 2700 Happy without staff, cannot travel, but will only cost $415,788,000. Not including any vault, 2600 Happy for $317,788,000.

I'm now noticing trends. Return to article later. $788,000 will be spent on upgrades regardless. Hm.