Thursday, August 13, 2015

Manual and Intelligence & Endurance

I have an employee with 7.5k Manual, 11k Intel, and 15k Endurance.

Confectionist is Int/End, Clerk is End/Man, and Cleaner is Man/End. He's more than qualified for all 3 positions. For money, I need to place him at Confectionist or Clerk. If he want's Manual, Cleaner is the only option but is not a necessary full time piece of the company.

Right now, his Intelligence and his Endurance are far ahead of his Manual. I'm making him a Confectionist because it will help me profit and long term it will help his working stats for some awesome later game jobs presented below.
CompanyPositionIntelEnd
Cruise Line Ticket Agent13,00026,000
Steward25,75051,500
Chef64,50032,250
Bosun51,500103,000
Doctor103,00051,500
Captain154,50074,750
TV Network Sales Executive24,75049,500
Reporter82,50041,250
Producer99,00049,500

What good is Manual? The main item would be for General in the Army. General allows you to spy stats daily and if you hoard your army job points, gain a substantial Defense boost without using Energy. The merit for 100 spies and the major bulk bonus for Defense both "require" 1000 Job points, or 100 days at General (10 job points daily).

In my specific employee's position, I'll simply round off his working stats. Right now we'll treat it at Exactly 7,500 Manual.

Assuming he has 0 days in the Army, it will take him 5 days to become a Corporal, then 5 to become Segreant, and so on. 

Daily Gains
Rank Days Man Int End
Private5312
Corporal5523
Segreant5835
Master Sergeant51247
Warrant Officer517710
Lieutenant520911
Major5241013
Colonel5281215
Brigadier???331815

We can see that it will take 40 days to become a Brigadier. How much manual will be gained? 5 Days at each rank with the Manual gain from each rank.
= 5 * (3+5+8+12+17+20+24+28)
=  585
Additional, he will gain  240 Intelligence and 330 Endurance
So 7,500 Manual with 585 from ranking up would put us at 8,085 Manual. Gaining 33 Manual daily it will take (10,000-8,085)/33 days, or 58.03 days, rounded up to 59. As Brigadier, 59 days will give 531 job points. 5 days worth of job points, 45, will be required to Rank up to General. This leaves him with 486 job points.

To get to 1,000 job points 52 days will be spent at General. This is
DailyManIntEnd
General402520
In the 59 days as Bridagier, he will gain 1947 Manual, 1062 Intelligence, and 885 Endurance.
In the 52 days as General, he will gain 2080 Manual, 1300 Intelligence, and 1040 Endurance.

If he started pursuing the Army general route now it would take him 40+59+52 = 151 days to rank up and he would gain 585+1947+2080= 4612 Manual, 2602 Intelligence, and 2255 Endurance.

100 days as just General will gain 4000 Manual, 2500 Intelligence, and 2000 Endurance. Ranking up, 5 days at each position, from Private to Brigadier will gain 750 Manual, 330 Intelligence, and 405 Endurance.

The highest working stats would result in joining the Army above 9250 Manual because you will be able to rank up as General immediately However, I have no use for my employee's Manual stat.

If I kept him as a Clerk 6 days weekly and Cleaner 1 day, to help Environment, he would gain 6*18+30 = 138 Manual weekly from daily stat gains With Endurance, he would gain 6*36+15 = 231. If I train him 5x weekly on the day that he is Cleaner, he will gain 250 Manual and 125 Endurance from them. This gives him 388 Manual and 365 Endurance weekly. This method bring him up to the 9250 Manual point in about 4 and a half weeks.

However, instead I have made him a Confectionist. in 7 days he will gain 38*7 = 266 Intelligence and 133 Endurance. From 5 weekly trains it will be a further 250 Int and 125 End. His weekly Intellgence will be 516 and 258. This won't save him 11 days in ranking up in Army, but it will help his future career in different Torn City Companies!

tldr; I'm going to boost his Intelligence and Endurance instead of saving him 11 days in Army

Saturday, August 1, 2015

July Recap

Now that July is over with, I figured I'd do a quick write up on what I've accomplished this month and maybe list some goals for August. Happy August!

I returned to Torn on July 1st. I logged in to see that I had earned Medals for Four Years of Service, Anniversaries for 550, 600, 650, and 700 days of marriage. I also had the Discovery Honor Bar which told me my faction had completed a Dirty Bomb before kicking me out for being inactive. Feels nice to log in to 6 merits.

Returning to the game and not being in a faction, I realized I had a rare opportunity to pursue the 500 Kill streak merit, something that would never happen in my faction as we were constantly in war and constantly getting hit.

I started a little late and relied mostly on sluts, but on July 18th I had made it to 500 kills without getting mugged or hospitalized. My previous kill streak was 71, so I earned 3 medals, Skirmish (100), Blitzkrieg (250) and Onslaught (500) the final medal with stars. This also came with 2 honor bars: Killstreaker 2 (100 - Uncommon) and Killstreaker 3 (500 - Rare) .

Since I was not in a faction with Hermetic X like I had been used to, I also figured I would spend some time doing other drugs. Once I logged back in all I took were shrooms. It took me 17 days to take the 50 that I had collecting dust in my bazaar, earning me one of the coolest honor bars IMO: I Think I See Dead People (Rare) . Afterwards I took some Ketamine, but then rejoined my faction and went back to training with Xanax. I'll probably pursue more drug merits. I've already purchased the remaining Ketamine and Opium required (15 and 27 respectively). Opium's funny because I know I started taking it years ago. I also need to purchase 49 Speed and 41 PCP. That's gonna run about 12.5 million, or the price of 1 FHC. Not bad at all!

Another pleasant development was that Foot Russian Roulette was up and running. Ironically, the only item I found in the city this month was an S & W pistol, which is no longer used for RR. There was also an update to the Medical Item system -- Morphine, First Aid Kids, and Small First Aid Kits now restored a percentage of life. This got me thinking: I can lose RR as an effectively free way to use more medical items. From the 16th until the 23rd I played RR until I maxed my medical cooldown (SFAKs have 15min cooldown, so you can take 96 daily) and after my 5000th medical itemearned the Medical Veins (Rare)honor bar . With all the Russian Roulette I played to use medical items, I happened to win 50 games and earned yet another Honor - One In Six (Rare) .

To end the month I earned my final Travel merit: 50 trips to Dubai, Land of Promise (Uncommon) which took incredibly long. As far back as my personal stats graph does, I was at 29 trips in December 2012.

So total merit count. Logging in to Torn I earned 6.
In the month of July I collected 9 more.

In August I know I can definitely collect Ketamine merits and maybe either PCP or Speed, not likely both, but could also probably get Opium if I play more RR. The next Medical item merit for me is using 25,000 items used. That alone will cost roughly 300 million in SFAKs and will take about 7 months to complete if I max my cooldown daily. I'm at 92 viruses coded and each takes 7 days, so that puts completion sometime in September. I can commit about 50 jacket thefts daily, so I expect 2 merits from 7500 Thefts to occur late in August. Crime merits take a crazy amount of time I'm realizing.

I remember this time last year, I was hunting several merits at once. I grinded out 50 LSD, got my Defense and Dex over 1 million, and received two merits for 5k thefts. All in a short period of time. Good times.